How Gaming Affects the Future of Work

Gamification

Gaming isn’t always viewed as a beneficial activity. Many people view playing video games as a source of leisure and entertainment. However, gaming has a lot more to offer and impacts the way we work. Video games aren’t just for fun; they demonstrate innovation, virtual reality, and a collaboration of technologies today – an important concept of how we work, especially with our colleagues.

Every game that is introduced to the market requires more processing power, faster video rendering, and more memory than the generation before. In turn, these improvements drive down the cost of power systems and devices, boosting new products’ efficiency and effectiveness. We can see this example with Microsoft’s Xbox and Sony’s Playstation, as both companies innovate their specs year after year to keep pace with the demands of game designers.

 

 

Advanced gaming also allows companies to create immersive, lifelike renderings of gaming environments through Ultra High Definition. One of the first industries to perform this task was the auto industry. With the use of Computer Assisted Design (CAD) and Computer Assisted Manufacturing (CAM), they used simulators to create a gaming world that allowed people to test out new cars and how to respond to different driving situations. The designs were refined and altered before the real models were built. Ultimately, with such advanced tools and devices, virtual reality has saved companies thousands of dollars.

Research taken by technologyadvice.com shows how video games affect the brain, and it seems that one of the most simple ways to boost productivity is not providing more vacation days, bigger paychecks, or improved benefits. In fact, it’s encouraging your employees to play more games. Gaming impacts the brain positively by increasing motivation, driving efficiency, improving memory, and enhances your feelings of empathy among your team. For example, The Sims allows players to customize their own avatar to control. This fosters an emotional connection between the game and the players. The development of empathy will help individuals to trust and build relationships within the workforce. Millennials are the generation that have grown up playing games and are the future of work. Thus, this adjustment to their work routine wouldn’t be hard to implement.

Gaming can be beneficial for the workplace – whether it is used as a test trial for new products or further developing employees. However, it is essential to understand the functional requirements. Before implementing a new technology, do the necessary research – scope out the pros and cons, or even hire an unbiased 3rd party who can come in and do an audit. Implementing new equipment is a waste of time and money if there are no positive outcomes. To read more about new technology succeeding in the workplace, visit http://hr-gazette.com/new-hr-technology-dont-set-it-up-to-fail/.   

Interested in recruiting through social games? Learn more at http://reach-west.com/2011/06/14/social-gaming-in-workplace-recruiting-is-fun-and-engaging/

 

 

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